/**
* @module states/Menu
*/
'use strict';
const ui = require('../ui/ui');
let Menu = {};
Menu.create = function() {
game.world.setBounds(0, 0, 2560, 640);
this.map = game.add.tilemap('menu-map');
this.map.addTilesetImage('outdoors', 'tileset');
this.bgLayer = this.map.createLayer('bg1');
if (game.menuCameraPos) {
game.camera.x = game.menuCameraPos;
}
this.pendragonText = game.add.text(game.camera.width/2, 100, 'Pendragon');
this.pendragonText.anchor.setTo(.5, .5);
this.pendragonText.font = 'Press Start 2P';
this.pendragonText.fill = '#000000';
this.pendragonText.fontSize = '6em';
this.pendragonText.fixedToCamera = true;
// add a play button
this.play = new ui.MenuButton(
game.camera.width/2,
this.pendragonText.y + 150,
'Play', null, function() {
game.stage.backgroundColor = '#000000';
game.state.start('Load');
}, '5em');
// button to go to the loading menu
this.load = new ui.MenuButton(
game.camera.width/2,
this.play.button.y + 100,
'Load', null, function() {
game.stage.backgroundColor = '#000000';
game.state.start('LoadMenu');
}, '5em');
// button to go to the settings menu
this.settings = new ui.MenuButton(
game.camera.width/2, this.load.button.y + 100,
'Settings', null, ()=> {
game.state.start('Settings');
}, '5em'
);
};
Menu.update = function() {
if (game.camera.x === 1280) {
game.camera.x = 0;
game.menuCameraPos = game.camera.x;
}
game.camera.x += 1;
game.menuCameraPos = game.camera.x;
this.r = game.rnd.integerInRange(0, 256);
this.g = game.rnd.integerInRange(0, 256);
this.b = game.rnd.integerInRange(0, 256);
this.pendragonText.setShadow(5, 5, 'rgba('+ this.r +','
+this.b +','+this.g +',.75)', 1);
};
module.exports = Menu;