/** * @module states/Win */ let Win = {}; Win.create = function() { let wkey = game.input.keyboard.addKey(Phaser.Keyboard.W); wkey.onDown.addOnce(this.restart, this); }; Win.restart = function() { game.state.start('Play'); }; module.exports = Win;
/** * @module states/Win */ let Win = {}; Win.create = function() { let wkey = game.input.keyboard.addKey(Phaser.Keyboard.W); wkey.onDown.addOnce(this.restart, this); }; Win.restart = function() { game.state.start('Play'); }; module.exports = Win;